Resources for Math (Grades 6-8)


National Library of Virtual Manipulatives

The following resources (for Grades 6-8) found through the Utah State University website the National Library of Virtual Manipulatives are approved for use. There is no sign-in & password requirement for the use of the website. Click here to read some frequently asked questions.

Numbers and Operations

  • Abacus – An electronic abacus that can be used to do arithmetic.
  • Base Blocks Subtraction – Use base ten blocks to model separation of groups in subtraction.
  • Base Blocks Decimals – Add and subtract decimal values using base blocks.
  • Diffy – Solve an interesting puzzle involving the differences of given numbers.
  • Factor Tree – Factor numbers using a tree diagram.
  • Grapher – A tool for graphing and exploring functions.
  • Peg Puzzle – Win this game by moving the pegs on the left past the pegs on the right.
  • Tangrams – Use all seven Chinese puzzle pieces to make shapes and solve problems.
  • Venn Diagrams – Investigate common features of sets.

Algebra

  • AFunction Machine – Explore the concept of functions by putting values into this machine and observing its output.
  • Algebra Balance Scales – Negatives – Solve simple linear equations using a balance beam representation.
  • Grapher – A tool for graphing and exploring functions.
  • Pentominoes – Use the 12 pentomino combinations to solve problems.
  • Function Machine – Explore the concept of functions by putting values into this machine and observing its output.
  • Polyominoes – Build and compare characteristics of biominoes, triominoes, quadrominoes, etc.
  • Stick or Switch – Investigate probabilities of sticking with a decision, or switching.

Geometry

  • Attribute Trains – Learn about shape and color patterns of by completing trains of blocks.
  • How High? – Try your hand at the classic Piagetian conservation of volume test.
  • Tessellations – Using regular and semi-regular tessellations to tile the plane.
  • Transformations – Rotation – Dynamically interact with and see the result of a rotation transformation.
  • Transformations – Reflection – Dynamically interact with and see the result of a reflection transformation.
  • Turtle Geometry – Explore numbers, shapes, and logic by programming a turtle to move.

Measurement

  • Converting Units – Use a simple system for converting units.
  • Fill and Pour – Solve puzzles requiring you to fill and pour containers.
  • Great Circle – Use a 3D globe to visualize and measure the shortest path between cities.
  • Money – Learn about money by counting and making change.
  • Time – What Time Will It Be? – Answer questions asking you to indicate what time it will be before or after a given time period.

Data Analysis & Probability

  • Bar Chart – Create a bar chart showing quantities or percentages by labeling columns and clicking on values.
  • Coin Tossing – Explore probability concepts by simulating repeated coin tosses.
  • Histogram – Use this tool to summarize data using a histogram graph.
  • Pie Chart – Explore percentages and fractions using pie charts.
  • Savings Calculator – Explore how savings, with or without regular deposits, grow over time.
  • Scatterplot – Plot multiple data points in two dimensions and determine correlation.
  • Spinners – Work with spinners to learn about numbers and probabilities.
  • Stick or Switch – Investigate probabilities of sticking with a decision, or switching.

Fun Brain . Com

FunBrain.Com offers many different kinds of practice in a variety of subject areas.

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